Denoise render pass for animation?

How do i control denoise and fireflies in anymation?

If you’ve denoise enabled it will also be enabled when you render an animation. But be aware it can give pretty bad results in animation like a lot of flickering of parts of the model. That snowman and fridge animation I did in the snowman challenge had also really bad flickering of some parts. I used a deflicker filter in Davinci Resolve to make it less obvious but default was pretty bad. Didn’t help it was quite a dark scene I think.

There’s a lot of room for improvement on the denoiser if it’s about animation. It should take previous and next frames into account more to be more consistent.

Before rendering the full resolution I would do the preview render and check how that will ‘flicker’ so you have an idea about the end result.

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Turn on denoise mode and increase number of samples on render setting

To add to the other responses it is also important when rendering Animations to make sure to use Max Samples in the render options. This will also help with any kind of Flickering you might be getting, as Abdul mentioned when using Denoise you will want to increase the samples to reduce the blurring effect especially on texture files like labels.

Just to clarify… there are no denoised render passes unfortunately. Denoise only affects the RGB or final image. You probably figured that out already, but I wanted to speak to the specific question you posed in the title of this thread. It doesn’t seem like anyone said that explicitly.

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